I guess the next question would be how much do you feel is fair. if you can do that and it is priced fairly, you will probably get more sales. Prove to the potential customer why your package is valuable and why they need to buy it. It's like buying a car, you want to get under the hood, check everything and all that because essentially it is an investment. Show the potential purchaser exactly why they need this and show it from every possible angle you can think of. on the surface and not being very knowledgeable as to what a voxel system would be used for (and i'm being blunt here but it's not to be cruel) i don't see much of an advantage on the surface to use that as opposed to the terrain system in Unity. so, if someone wanted to make a game that they can dig through it, give the demo some digging tools, if you wanted the user to be able to adjust the terrain during the game, give them the tools to try it in a webplayer. Something that might help you to really show it off would be a web-player build that lets the user get really deep into what it can do. granted, it's a big and beastly thing when you get into it but it's basically filling the void left where people whom aren't very skilled at programming can still make games that work and function pretty well (i've been using it for my own game because i will admit that i can barely program my way out of a wet paper-bag.) In the case of your voxel terrain system, I will admit it does look beautiful but it seems that it's uses (based on what i was able to glean from reading about it and watching the video presentation) would be a bit limited. Selling middle ware is a good way to pad your wallet in a couple cases assuming that you can find something that would fill a need and it's priced fairly. is your product something very specific that it's potential uses would be minimal?.
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