![]() ![]() Warlocks aren’t even limited to being squishy magic users anymore. This eldritch being lets you speak directly into the minds of others - among other, more forbidden things. A shifting horror hidden behind the stars. ![]() Or my particular favourite: the Great One. They grant balls of fire, and the power to hurl people into Hell. Something that speaks through a tiny devil, fluttering on your shoulder. Or a fiend, hewn of fire and madness from the Nine Hells. Perhaps you’d like to make a deal with an archfey an ancient one who drifts inside your dreams with honeyed words and teaches you how to brutalise people’s minds with a wave of a hand. Death serves only to fuel Hexblade warlocks power, proving them to be the deadliest of all warlocks, and the patron players should choose when they're looking for the strongest.In Dungeons & Dragons, a warlock is a dark magic user beholden to a pact with an unseemly entity. This curse grants them multiple benefits in combat to give them the edge that can be the difference between life and death.Ĭontinuing their patronage to further levels allows warlocks to bring back those they slay as servants that will obey all verbal commands given, impose a d6 penalty on foes affected by the curse when they attempt to attack, and the ability to transfer their curse to another creature upon the death of the one previously marked. Introduced as one of two new subclasses in Xanathar's Guide to Everything, the Hexblade allows warlocks to learn the art of swordplay, gaining proficiency with medium armor, shields and martial weapons at the starting levels, along with the ability place a curse on foes. The staunch nature of these warlocks makes them a good candidate when choosing patrons.įor those that cannot decide between a caster and a melee class, they need look no further than the Hexblade. Additionally, Undying warlocks prove their undying nature can rival their patrons with a body that ages slower, and able to reattach severed limbs and regain hit points as a bonus action. At higher levels, warlocks gain hit points equal to 1d8 and their constitution modifier when they succeed on a death save or use spare the dying to stabilize someone. Starting at level 1, warlocks gain the spare the dying cantrip, advantage on saving throws against diseases and undead have difficulty attacking them, having to succeed on a Wisdom saving throw, forced to choose a new target or forfeit their attack altogether. Related: Dungeons & Dragons- Most Useful Warlock Spells The Undying patron allows warlocks a modicum of mastery over death, and tools to help them avoid it for them and allies. Not to be confused with the Undead patron, the Undying is a similar pact to make that offers similar benefits, but they are disparate and powerful enough to warrant its lofty place on this list. This subclass serves as an excellent addition for horror campaigns, but the strength of the features should make this a consideration for warlocks no matter the nature of the campaign. In addition, warlocks gain resistance to necrotic damage, defy death by dropping to one hit point instead of 0, and dealing damage to each creature within 30 feet of the players choice, and even projecting their spirit from their physical form. Undead warlocks can manifest features of their chosen patrons deathly visage, granting the warlock temporary hit points and frightening those they successfully attack while rendering themselves immune to that condition. This subclass allows warlock to tap into the powers of undead creatures such as demilich's and vampire tyrants, granting them a fraction of their undead natures. Van Richten's Guide to Ravenloft introduced a host of eerie and gothic lineages and character subclasses to 5e for players to bring a bit of Ravenloft's spookiness across the multiverse, including the Undead warlock. ![]()
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